The Realm Fragments
Song Tide Archipelago
Scattered islands where water-spirits and wind-singers hold council. The tide-markets of Rothigport gather river-folk and sea-kin beneath floating lanterns, while bardic circles weave the old songs into new rememberings.
The Iron-Scarred Reaches
Once-sacred mountains hollowed by those who forgot the compact with stone-spirits. Tunnel-dwellers keep alive fragments of deeper mysteries in the abandoned forgeworks.
Pallavandria (The Sunken Citadel)
A fallen seat of power, half-drowned and overgrown. Light-weavers tend ancient prayers in its moss-cathedral while questions of stewardship echo through vine-wrapped halls.
Drasilwynne (Grove of the World-Tree)
The Great Tree stands as World-Axis, where all the forest's memory converges. The Grove-Keeper tends the ancient pact while forgetting-sickness spreads where old stories have been lost.
The Old Agreements
Magic works through understanding local customs of stone, stream, and growing things. Every spell is a conversation with place-spirits, sealed with offerings and reciprocal gifts.
Stone-Singing
Water-Weaving
Wind-Calling
Root-Speaking
Fire-Tending
Star-Reading
Shadow-Walking
Dream-Shaping
The First Stirrings
Not gods but the original awakening of consciousness within natural forces
- Mossroot the Deep-Dreamer - First awakening in soil and root
- Tidecaller the Ever-Flowing - Consciousness of waters and rain
- Stormwright the Wind-Walker - The first wind that learned to speak
- Emberkeeper the Bright-Heart - Fire's first understanding of warmth
- Stoneshaper the Mountain-Memory - Ancient patience of hills and peaks
- Starwhisperer the Night-Weaver - Darkness that dreams of light
The First Rememberers
Wandering figures who carry earth-wisdom across the realm fragments
The Path-Finder
Knows every deer trail, river crossing, and hidden passage. Appears to guide lost travelers and mark safe routes between settlements.
The Story-Keeper
Carries the true names of places and the old songs that keep the land healthy. Their words can wake sleeping groves or quiet angry storms.
The Grove-Tender
Understands the compact between growing things and walking folk. Can heal blighted lands and restore forgotten gardens.
The Tide-Speaker
Reads the language of water and weather. Their blessing ensures fair winds and full nets for those who honor the sea's gifts.
Kinship & Custom
In Stormroot, your kin are not just blood relations but the entire web of relationships that sustain you—the blackbirds who warn of storms, the oak that shelters your home, the stream that feeds your garden.
River-Folk
Communities bound by watershed rather than bloodline. They follow seasonal migrations and tend the health of their waters.
Grove-Kin
Forest dwellers who speak for the trees in council. Each family tends a particular grove and knows its deep history.
Stone-Sworn
Mountain communities who remember the old mining songs. They take only what the stone offers freely and give back in equal measure.
Sea-Singers
Island peoples whose boats follow whale-roads and wind-paths. Their songs can calm storms or call favorable currents.
Paths of Power
Ritualists
Keepers of seasonal ceremonies and healing rites. They maintain the sacred calendar and tend community shrines.
Wayfarers
Wandering scholars who carry news between settlements and map the changing boundaries between the living and spirit worlds.
Speakers
Mediators who can commune with place-spirits and translate between human needs and the land's ancient patterns.
Shapers
Artisans who work with living materials—growing bone tools, singing stone into new forms, weaving light into lasting enchantments.